This resolution bit reminds me to the "bit" wars of the 90's. Gotta have more "P" because more "P" is better! Sigh. Articles on the web suggest that DLC and updates should add modes (and up resolution. Don't get me wrong, the included modes are fun (expect for "Last Titan Standing"), but I do think more variety would be nice.
One would think that if the game lacks a single player then it would be brimming with multiplayer options. It's a AAA title without a single player (but with a REALLY good multiplayer).My only gripe is a lack of multiplayer diversity. But is that really a bad thing? Many FPS gamers only pay attention to the multiplayer component and this practice (of not including a single player campaign) isn't being pioneered by Respawn here. There is an "attempt" at a campaign (labeled "campaign") but i'm not sure I could write a one-sentence synopsis. If you want a game that plays well and truly feels "next gen," Titanfall is the game for you.Unlike others, I do not have a problem with the lack of a single player campaign. If you want a game that looks great (at the expense of gameplay) please buy Ryse. It even bettered on the 13,427 player count peak that happened when. Yes, those are not exactly massive headline-grabbing numbers when compared to some of the behemoths of multiplayer gaming, but for an old-ish game that is amazing.
But that is second to the level design and sharp controls. As reported by PC Gamer, Titanfall 2 hit a new record player count on Steam of 16,958 concurrent players. I found myself having to relearn the FPS formula as Titanfall's fluidity offered so many more options for the player.Graphically, the game looks great (not outstanding). Similarly, the inclusion of jetpacks for brief double jumps and wall runs creates opportunity to scale many buildings and jump across rooftops. The verticality forces the player to continue moving as there are few "safe" areas to camp. While "camping" had its benefits in COD, this is not the case in Titanfall. Then the Titanfall beta happened.Titanfall feels familiar to Call of Duty in the button configuration and basic mechanics, but the addition of jetpacks brings the consideration of verticality into the players equation. Call of Duty: Ghosts made me feel like the FPS genre (that I love) was running on fumes and had nothing left to do to reinvent itself. The thrill that I had when I played Call of Duty 4 urged me to continue purchasing the annual release, but with each year's release (Especially beginning with MW3, BlOps2, and now Ghosts) it is blatently clear that the FPS formula is tired and uninspired (honestly having few major refinements since Quake). At the Xbox One launch, I reluctantly purchased Call of Duty: Ghosts and instantly regretted the decision.